You can win it total victory in Turn 3 and never have to deal with T-80s, Mi-28s, and all that other bullshit. Dragon becomes one of the easiest campaigns actually. The result of you having the two commands in the same sector is to make it neutral. Bear vs Dragon in an MP game would be a Soviet 1990s deck going up against a 1980s RD deck. You also won't control the zone if the enemy has a command in it as well. If its an infantry command, make sure it is out of its vehicle, they don't count if they are sitting in their jeep. With respect to the command zone, just make sure your command is inside the zone and is stationary moving commands don't count. Just beware that choosing a specialisation means that you are limited to the types of units you can use for that deck. if you want more of a particular unit type, you will need to choose a deck specialization (armored for a tank deck). Unless you are using a specialized deck, you can only have 5 cards of any type of unit (tank in this case). what are the rules pertaining to capture? if one of their units is in the zone, you cant capture? and why is it sometimes park a command vehicle in the zone and it never captures the zone. the empty slots that cant be filled when theres points available to use. Originally posted by Falconer14:still confused on the deck. The campaign actually acts as the tutorial well the first one does. Many jump straight into MP instead of playing the campaign or skirmish. Oh and no one reads manuals anymore or guides before playing. It wasn't until Generals where air units would get actually useful. In C&C you build 20 tanks and move them straight into the enemy to win. You simply don't know how fragile a 150p helo is until you see it getting killed without a chance of fighting back by a 35p AA unit.Īlso C&C probably ruined everyone. You don't need 50 matches to understand the game no, but to get used to it, accomodate yourself with how strong what factors wage in. However because there are so many simple things to consider it gets quite complex. Wargame is very simple, every rule about the gameplay is so simple to understand a 8 year old would understand it. Or the ones that jump into MP without knowing how to buy units and fail to find out how. its like, they know there's splash damage but still use everything in groups. For some reason, my infantry didn't want to shoot rockets at any tanks, and whenever I advanced my units, they just got blown up after retaliating for a few seconds.īecause many are just plain stupid. Originally posted by DarkSentinel275:So, why does it take THAT long to even get familiar with this game? I just skimmed through the tutorial, tried the campaign, and got slaughtered in THREE turns.
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